Hi all, I'm new here, so I'm sorry if this question has already been answered. Tried the search, but didn't found a solution to this.
I got stuck on some very simple task. I'm assigning a CombatAirPatrol to an object, adding a refference to it, adding an AIActivationAction, activating the behaviour, adding a timer trigger and everything looks relatively good. However if I assign the behaviour to an airplane it circles around until slowly hits the ground. If it's a helicopter it circles at about 200 feet AGL. Yes, I set the AIType respectively. Tried setting all kind of altitudes - world position, AssignedAltitude within AIType settings, CirclingAltitude. And it ignores the PatrolRadiusFeet setting - for the test I set it for 500 meters, but the chopper flew at about 2 miles distance from object.
I'm just out of ideas. Any help will be highly appreciated.
Thanx!
CombatAirPatrol entity losing altitude
Re: CombatAirPatrol entity losing altitude
No one ever noticed such behavior?!?
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: CombatAirPatrol entity losing altitude
Hello,
Are you only seeing this with CombatAirPatrol or are other behaviors exhibiting similar behavior as well?
Regards,
Rob McCarthy
Are you only seeing this with CombatAirPatrol or are other behaviors exhibiting similar behavior as well?
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: CombatAirPatrol entity losing altitude
Thanx Rob!
Looks like it's just the CombatAirPatrol. Tried the Pursue and the object gains and loses alt as needed.
Looks like it's just the CombatAirPatrol. Tried the Pursue and the object gains and loses alt as needed.
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: CombatAirPatrol entity losing altitude
Thanks, we'll investigate this on our end and get back to you.
Regards,
Rob McCarthy
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead