ALL GUI Failures exposed to Simconnect ?

FSMP
Posts: 678
Joined: Sat Sep 25, 2010 9:38 am

Postby FSMP » Tue Mar 15, 2011 3:02 pm

Are all the possible FAILURES, presented in the GUI, exposed to Simconnect ?



I can see a few very General Failures in the SDK, but have not found all the Detailed Failures, available through the GUI, in the SDK.



Are they missing from the SDK, or are they, as yet, not available via Simconnect.



One thing I am attempting to do in Avionics Gauges is to be able to turn ON/OFF 'individual' Avionics equipment.



(Note: Just Blanking the display, does not really turn it off... all that does is hide the display -- the equipment still continues to function !!)



It would seem that FAILING the selected Avionics equipment, is far closer a simulation of turning it off, so that would be a way to impliment the ON/OFF switches on Avionics, provided the FAILURE control was available through Simconnect.



May be it is , and I must be missing where.



If DETAILED Failures cannot currently be accessed via Simconnect, PLEASE consider adding those controls.



Geoff

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Beau Hollis
Lockheed Martin
Posts: 2094
Joined: Wed Oct 06, 2010 3:25 pm

Postby Beau Hollis » Wed Mar 23, 2011 1:23 pm

Sorry to cross post, but you previous post about shared cockpit synchronization may have been lost by the web server and I wanted to make sure you get my reply...



I would suggest using local (L:) or Gauge (G:) to control your cockpit readouts because those variable types are synchronized by the panels and gauges system.



You might also want to check out this blog from the former FSX/ESP gauge and panel developer as it has several helpful tips and tricks including how to synchronize c++ gauges.



http://blogs.technet.com/b/engauged/



Also, as a side note, be aware the L: variables are also shared with our model's XML logic, so you can inadvertently trigger an AI aircraft's animations if they query the same L variable name as the user aircraft.
Beau Hollis
Prepar3D Software Architect


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