Hello all
I'm updating an OLD ground poly to P3D v4.5.12 PBR
I'm using MipMapped DXT 5 DDS textures and render mode set to translucent
decal orders are all set but I can't get my textures to be transparent
here is a result :
using translucent mode :
Using masked with alpha to coverage true and threshold to 0.5
I need the textures to be transparent as they used to be in the FSX version
thnx in advance
PBR Traslucent ground polygons don't work
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